Motivation: Designing a simulation for evacuations at Baxter Arena. Providing an in-depth look at the infrastructure of Baxter when in a state of emergency. Looking at human-behavior when in a panic to leave Baxter. This can allow people to understand and develop proper plans for an emergency at Baxter Arena.
Description: The project will be a simulation to showcase evacuation during both normal scenarios and during emergency situations at Baxter Arena. The simulation will allow users to see potential issues in the current design of Baxter in terms of exits and pathways or alternatively what areas of Baxter already work well in these scenarios.
Implementation Strategy: Currently the project is set to build using the Unity game engine using C# as the main programming language. We also plan on using Blender for the majority of assets while building a copy of Baxter Arena.
The Project is using Unity version 2020.3.40f1 The main Project is located in BaxterSimulation Folder for Unity
For a build of the Project File -> Build Settings The scene to add are in order
- JasonMainMenu
- AllLevelsCombinedSene
- FirstFloorEdited
- EdvinSecondLevelTesting
- HideThirdLevel
- FourthFloor
Make sure to select PC, Mac & Linux Standalone Platform Press Build and Run and select Folder of your choosing After which, Unity build the project and should launch when done
CODE MILESTONE 3 RELASE NOTES
- Game Manager script implemented
- Updated AI Control Script to improve Agent functionality.
- 1rst & 2nd Floor Agent testing started
CODE MILESTONE 4 RELASE NOTES
- First and Second Floor navmesh agents added
- Main menu added
- Next steps are to finish 3rd and 4th floor walls, optimize nav mesh agents, finish main menu functionality.