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Copy pathThreadsafeVector.h
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223 lines (159 loc) · 4.67 KB
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#pragma once
#include "Memory/Vector.h"
#include "Memory/FreeList.h"
#include <mutex>
namespace Duckvil { namespace Memory {
template <typename Type>
class ThreadsafeVector
{
private:
Vector<Type> m_vector;
mutable std::mutex m_mutex;
public:
ThreadsafeVector()
{
}
ThreadsafeVector(const FreeList& _heap)
{
_heap.Allocate(m_vector, 1);
}
ThreadsafeVector(const ThreadsafeVector& _vector)
{
std::unique_lock<std::mutex> lock(_vector.m_mutex);
m_vector = _vector.m_vector;
}
ThreadsafeVector(ThreadsafeVector&& _vector)
{
std::unique_lock<std::mutex> lock(_vector.m_mutex);
m_vector = std::move(_vector.m_vector);
}
~ThreadsafeVector()
{
}
ThreadsafeVector& operator=(ThreadsafeVector&& _vector)
{
std::unique_lock<std::mutex> lock(_vector.m_mutex);
if(&_vector == this)
{
return *this;
}
this->m_vector = std::move(_vector.m_vector);
return *this;
}
ThreadsafeVector& operator=(const ThreadsafeVector& _vector)
{
std::unique_lock<std::mutex> lock(_vector.m_mutex);
if(this == &_vector)
{
return *this;
}
m_vector = _vector.m_vector;
return *this;
}
void* Allocate(const Type& _value)
{
std::unique_lock<std::mutex> lock(m_mutex);
return m_vector.Allocate(_value);
}
void* Allocate(Type&& _value)
{
std::unique_lock<std::mutex> lock(m_mutex);
return m_vector.Allocate(std::move(_value));
}
const Type& At(std::size_t _ullIndex) const
{
std::unique_lock<std::mutex> lock(m_mutex);
return m_vector.At(_ullIndex);
}
Type& At(std::size_t _ullIndex)
{
std::unique_lock<std::mutex> lock(m_mutex);
return m_vector.At(_ullIndex);
}
std::size_t Size() const
{
std::unique_lock<std::mutex> lock(m_mutex);
return m_vector.Size();
}
std::size_t Capacity() const
{
std::unique_lock<std::mutex> lock(m_mutex);
return m_vector.Capacity();
}
const Type& operator[](std::size_t _ullIndex) const
{
std::unique_lock<std::mutex> lock(m_mutex);
return m_vector[_ullIndex];
}
Type& operator[](std::size_t _ullIndex)
{
std::unique_lock<std::mutex> lock(m_mutex);
return m_vector[_ullIndex];
}
const Type& Begin() const
{
std::unique_lock<std::mutex> lock(m_mutex);
return m_vector.Begin();
}
Type& Begin()
{
std::unique_lock<std::mutex> lock(m_mutex);
return m_vector.Begin();
}
const Type& Back() const
{
std::unique_lock<std::mutex> lock(m_mutex);
return m_vector.Back();
}
Type& Back()
{
std::unique_lock<std::mutex> lock(m_mutex);
return m_vector.Back();
}
void Clear()
{
std::unique_lock<std::mutex> lock(m_mutex);
m_vector.Clear();
}
bool Empty() const
{
std::unique_lock<std::mutex> lock(m_mutex);
return m_vector.Empty();
}
bool Full() const
{
std::unique_lock<std::mutex> lock(m_mutex);
return m_vector.Full();
}
void Resize(std::size_t _ullNewSize)
{
std::unique_lock<std::mutex> lock(m_mutex);
m_vector.Resize(_ullNewSize);
}
void Erase(uint32_t _uiIndex)
{
std::unique_lock<std::mutex> lock(m_mutex);
m_vector.Erase(_uiIndex);
}
Vector<Type>::Iterator begin() const
{
std::unique_lock<std::mutex> lock(m_mutex);
return m_vector.begin();
}
Vector<Type>::Iterator end() const
{
std::unique_lock<std::mutex> lock(m_mutex);
return m_vector.end();
}
Vector<Type>::ConstIterator cbegin() const
{
std::unique_lock<std::mutex> lock(m_mutex);
return m_vector.cbegin();
}
Vector<Type>::ConstIterator cend() const
{
std::unique_lock<std::mutex> lock(m_mutex);
return m_vector.cend();
}
};
}}