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class.js
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56 lines (49 loc) · 1.7 KB
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// Part 1
// Create a class called User using the ES6 class keyword.
// The constructor of the class should have a parameter called `options`.
// `options` will be an object that will have the properties `email` and `password`.
// Set the `email` and `password` properties on the class.
// Add a method called `comparePasswords`. `comparePasswords` should have a parameter
// for a potential password that will be compared to the `password` property.
// Return true if the potential password matches the `password` property. Otherwise return false.
class User {
constructor(options) {
this.email = options.email;
this.password = options.password;
}
}
User.prototype.comparePasswords = function (potentialPassword) {
return this.password === potentialPassword;
};
// code here
// Part 2
// Create a class called `Animal` and a class called `Cat` using ES6 classes.
// `Cat` should extend the `Animal` class.
// Animal and Cat should both have a parameter called `options` in their constructors.
// Animal should have the property `age` that's set in the constructor and the method
// `growOlder` that returns the age.
// Cat should have the property `name` that is set in the constructor and the method
// `meow` that should return the string `<name> meowed!` where `<name>` is the `name`
// property set on the Cat instance.
class Animal {
constructor(options) {
this.age = options.age;
}
}
Animal.prototype.growOlder = function () {
return this.age + 1;
};
class Cat extends Animal {
constructor(options) {
super(options);
this.name = options.name;
}
}
Cat.prototype.meow = function () {
return `${this.name} meowed!`;
};
/* eslint-disable no-undef */
module.exports = {
User,
Cat,
};