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Config

# Configuration for the Feather server.

[network]
address = "0.0.0.0"
port = 25565
# Packets with a size more than or equal to this value will be sent compressed.
# Compressing packets reduces bandwidth usage but increases CPU activity.
compression_threshold = 256

[server]
online_mode = true
motd = "A Feather server"
max_players = 16
default_gamemode = "creative"
view_distance = 12

[log]
# If you prefer less verbose logs, switch this to "info."
# For development, it might be useful to set this to "trace."
level = "debug"

# Unimplemented
[resource_pack]
# Server resource pack which is sent to players
# upon joining. Set this to an empty string to disable.
url = ""
# Optional SHA1 hash of the resource pack file.
hash = ""

# Unimplemented
[world]
# The name of the directory containing the world.
name = "world"
# The generator to use if the world does not exist.
# Implemented values are: default, flat
generator = "default"
# The seed to use if the world does not exist.
# Leaving this value empty will generate a random seed.
# If this value is not a valid integer (i64), the string
# will be converted using a hash function.
seed = ""

[proxy]
# Select the IP forwarding mode that is used by proxies like BungeeCord or Velocity.
# Valid values are
# - "none" - for usage without a proxy
# - "bungee" - for BungeeCord/Waterfall/Travertine
# - "velocity" - for Velocity style proxies
proxy_mode = "none"

# For Velocity, you must specify the forwarding-secret from Velocity's velocity.toml file.
velocity_secret = ""