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QueryClass.py
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305 lines (259 loc) · 10.3 KB
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# Work: getInfo(), getPlayers(), getChallenge(), getRules(), getPing()
# Support: Source Servers, GoldSrc servers, The Ship Servers
# ToDo: Bugfixes
import socket
import struct
import sys
import time
__author__ = 'Dasister'
__site__ = 'http://21games.ru'
__description__ = 'Simple Query Class for VALVe servers'
A2S_INFO = b'\xFF\xFF\xFF\xFFTSource Engine Query\x00'
A2S_PLAYERS = b'\xFF\xFF\xFF\xFF\x55'
A2S_RULES = b'\xFF\xFF\xFF\xFF\x56'
S2A_INFO_SOURCE = chr(0x49)
S2A_INFO_GOLDSRC = chr(0x6D)
class SourceQuery(object):
is_third = False
__sock = None
__challenge = None
def __init__(self, addr, port=27015, timeout=5.0):
self.ip, self.port, self.timeout = socket.gethostbyname(addr), port, timeout
if sys.version_info >= (3, 0):
self.is_third = True
def disconnect(self):
""" Close socket """
if self.__sock is not None:
self.__sock.close()
self.__sock = False
def connect(self):
""" Opens a new socket """
self.disconnect()
self.__sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
self.__sock.settimeout(self.timeout)
self.__sock.connect((self.ip, self.port))
def get_ping(self):
""" Get ping to server """
return self.get_info()['Ping']
def get_info(self):
""" Retrieves information about the server including, but not limited to: its name, the map currently being played, and the number of players. """
if self.__sock is None:
self.connect()
self.__sock.send(A2S_INFO)
before = time.time()
try:
data = self.__sock.recv(4096)
except:
return False
after = time.time()
data = data[4:]
result = {}
header, data = self.__get_byte(data)
result['Ping'] = int((after - before) * 1000)
if chr(header) == S2A_INFO_SOURCE:
result['Protocol'], data = self.__get_byte(data)
result['Hostname'], data = self.__get_string(data)
result['Map'], data = self.__get_string(data)
result['GameDir'], data = self.__get_string(data)
result['GameDesc'], data = self.__get_string(data)
result['AppID'], data = self.__get_short(data)
result['Players'], data = self.__get_byte(data)
result['MaxPlayers'], data = self.__get_byte(data)
result['Bots'], data = self.__get_byte(data)
dedicated, data = self.__get_byte(data)
if chr(dedicated) == 'd':
result['Dedicated'] = 'Dedicated'
elif dedicated == 'l':
result['Dedicated'] = 'Listen'
else:
result['Dedicated'] = 'SourceTV'
os, data = self.__get_byte(data)
if chr(os) == 'w':
result['OS'] = 'Windows'
elif chr(os) in ('m', 'o'):
result['OS'] = 'Mac'
else:
result['OS'] = 'Linux'
result['Password'], data = self.__get_byte(data)
result['Secure'], data = self.__get_byte(data)
if result['AppID'] == 2400: # The Ship server
result['GameMode'], data = self.__get_byte(data)
result['WitnessCount'], data = self.__get_byte(data)
result['WitnessTime'], data = self.__get_byte(data)
result['Version'], data = self.__get_string(data)
edf, data = self.__get_byte(data)
try:
if edf & 0x80:
result['GamePort'], data = self.__get_short(data)
if edf & 0x10:
result['SteamID'], data = self.__get_long_long(data)
if edf & 0x40:
result['SpecPort'], data = self.__get_short(data)
result['SpecName'], data = self.__get_string(data)
if edf & 0x10:
result['Tags'], data = self.__get_string(data)
except:
pass
elif chr(header) == S2A_INFO_GOLDSRC:
result['GameIP'], data = self.__get_string(data)
result['Hostname'], data = self.__get_string(data)
result['Map'], data = self.__get_string(data)
result['GameDir'], data = self.__get_string(data)
result['GameDesc'], data = self.__get_string(data)
result['Players'], data = self.__get_byte(data)
result['MaxPlayers'], data = self.__get_byte(data)
result['Version'], data = self.__get_byte(data)
dedicated, data = self.__get_byte(data)
if chr(dedicated) == 'd':
result['Dedicated'] = 'Dedicated'
elif dedicated == 'l':
result['Dedicated'] = 'Listen'
else:
result['Dedicated'] = 'HLTV'
os, data = self.__get_byte(data)
if chr(os) == 'w':
result['OS'] = 'Windows'
else:
result['OS'] = 'Linux'
result['Password'], data = self.__get_byte(data)
result['IsMod'], data = self.__get_byte(data)
if result['IsMod']:
result['URLInfo'], data = self.__get_string(data)
result['URLDownload'], data = self.__get_string(data)
data = self.__get_byte(data)[1] # NULL-Byte
result['ModVersion'], data = self.__get_long(data)
result['ModSize'], data = self.__get_long(data)
result['ServerOnly'], data = self.__get_byte(data)
result['ClientDLL'], data = self.__get_byte(data)
result['Secure'], data = self.__get_byte(data)
result['Bots'], data = self.__get_byte(data)
return result
# <------------------getInfo() End -------------------------->
def get_challenge(self):
""" Get challenge number for A2S_PLAYER and A2S_RULES queries. """
if self.__sock is None:
self.connect()
self.__sock.send(A2S_PLAYERS + b'0xFFFFFFFF')
try:
data = self.__sock.recv(4096)
except:
return False
self.__challenge = data[5:]
return True
# <-------------------getChallenge() End --------------------->
def get_players(self):
""" Retrieve information about the players currently on the server. """
if self.__sock is None:
self.connect()
if self.__challenge is None:
self.get_challenge()
self.__sock.send(A2S_PLAYERS + self.__challenge)
try:
data = self.__sock.recv(4096)
except:
return False
data = data[4:]
header, data = self.__get_byte(data)
num, data = self.__get_byte(data)
result = []
try:
for i in range(num):
player = {}
data = self.__get_byte(data)[1]
player['id'] = i + 1 # ID of All players is 0
player['Name'], data = self.__get_string(data)
player['Frags'], data = self.__get_long(data)
player['Time'], data = self.__get_float(data)
ftime = time.gmtime(int(player['Time']))
player['FTime'] = ftime
player['PrettyTime'] = time.strftime('%H:%M:%S', ftime)
result.append(player)
except Exception:
pass
return result
# <-------------------getPlayers() End ----------------------->
def get_rules(self):
""" Returns the server rules, or configuration variables in name/value pairs. """
if self.__sock is None:
self.connect()
if self.__challenge is None:
self.get_challenge()
self.__sock.send(A2S_RULES + self.__challenge)
try:
data = self.__sock.recv(4096)
if data[0] == '\xFE':
num_packets = ord(data[8]) & 15
packets = [' ' for i in range(num_packets)]
for i in range(num_packets):
if i != 0:
data = self.__sock.recv(4096)
index = ord(data[8]) >> 4
packets[index] = data[9:]
data = ''
for i, packet in enumerate(packets):
data += packet
except:
return False
data = data[4:]
header, data = self.__get_byte(data)
num, data = self.__get_short(data)
result = {}
# Server sends incomplete packets. Ignore "NumPackets" value.
while 1:
try:
rule_name, data = self.__get_string(data)
rule_value, data = self.__get_string(data)
if rule_value:
result[rule_value] = rule_name
except:
break
return result
# <-------------------getRules() End ------------------------->
def __get_byte(self, data):
if self.is_third:
return data[0], data[1:]
else:
return ord(data[0]), data[1:]
def __get_short(self, data):
return struct.unpack('<h', data[0:2])[0], data[2:]
def __get_long(self, data):
return struct.unpack('<l', data[0:4])[0], data[4:]
def __get_long_long(self, data):
return struct.unpack('<Q', data[0:8])[0], data[8:]
def __get_float(self, data):
return struct.unpack('<f', data[0:4])[0], data[4:]
def __get_string(self, data):
s = ""
i = 0
if not self.is_third:
while data[i] != '\x00':
s += data[i]
i += 1
else:
while chr(data[i]) != '\x00':
s += chr(data[i])
i += 1
return s, data[i + 1:]
# Just for testing
if __name__ == '__main__':
query = SourceQuery(sys.argv[1], 27015)
res = query.get_info()
print(res['Hostname'])
print(res['Map'])
print(res['GameDir'])
print("%i/%i" % (res['Players'], res['MaxPlayers']))
print(res['AppID'])
print(res['Tags'])
print(res['Ping'])
players = query.get_players()
for player in players:
print("{id:<2} {Name:<35} {Frags:<5} {PrettyTime}".format(**player))
rules = query.get_rules()
print
"\n{0:d} Rules".format(len(rules))
print
"------------------------------------"
for rule_name, value in rules.items():
print("{0:<5} {1}".format(rule_name, value))
query.disconnect()
query = False