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6 changes: 4 additions & 2 deletions source/dialog/request.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@ ctrlSetText [1000, format["%1",commandpointsblu1]];
ctrlSetText [1001, format["%1",zoneundercontrolblu]];
ctrlSetText [1002, format["%1",WARCOM_blufor_ap]];

// UNITS
// UNITS
_index = lbAdd [2100, "Rifleman(2CP)"]; // 0
_index = lbAdd [2100, "Grenadier(3CP)"]; // 1
_index = lbAdd [2100, "Automatic Rifleman(3CP)"]; // 2
Expand All @@ -21,7 +21,7 @@ _index = lbAdd [2100, "Explosive specialist(4CP)"]; // 12

lbSetCurSel [2100, 0];

// SQUADS
// SQUADS
_index0 = lbAdd [2101, "Fireteam(8CP)"]; // 0
_index0 = lbAdd [2101, "Rifle Squad(16CP)"]; // 1
_index0 = lbAdd [2101, "Weapons Squad(18CP)"]; // 2
Expand Down Expand Up @@ -75,6 +75,8 @@ _index1 = lbAdd [2102, "Blackfish Vehicle (45CP)"]; // 34
_index1 = lbAdd [2102, "Blackfish Armed (60CP)"]; // 35
_index1 = lbAdd [2102, "Black Wasp II (50CP)"]; // 36
_index1 = lbAdd [2102, "Black Wasp II (Stealth) (60CP)"]; // 37
_index1 = lbAdd [2102, "Rhino MGS (40CP)"]; // 38
_index1 = lbAdd [2102, "Rhino MGS UP (42CP)"]; // 39
lbSetCurSel [2102, 0];

// Supports !!! CHECK TO ADD AT INIT
Expand Down
6 changes: 6 additions & 0 deletions source/dialog/request_vehicle.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -123,6 +123,12 @@ switch (_index) do {
case 37: { //WASP (Stealth)
[60, "B_Plane_Fighter_01_Stealth_F"] execVM "dialog\spawnVehicle.sqf";
};
case 38: { //Rhino (Stealth)
[38, "B_AFV_Wheeled_01_cannon_F"] execVM "dialog\spawnVehicle.sqf";
};
case 39: { //Rhino UP (Stealth)
[42, "B_AFV_Wheeled_01_up_cannon_F"] execVM "dialog\spawnVehicle.sqf";
};
};
vehic = nil;
publicVariable "commandpointsblu1";
Expand Down
1 change: 1 addition & 0 deletions source/missions/missions/sabotage/mission.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -25,6 +25,7 @@ str(_markername2) setMarkerAlpha 0.3;

// create TOWER
_tower = createVehicle ["Land_dp_transformer_F", _MissionPos, [], 0, "NONE"];
_tower addEventHandler ["HandleDamage", {0}];
_tower addaction ["Sabotage", "missions\missions\sabotage\success.sqf",[_missionPos,_mission_name,_markername,_markername2]];

// TASK AND NOTIFICATION
Expand Down