#include "assignJob.h"
#include "edgeCost.h"
#include "Console.h"
#include "DataDefs.h"
#include "Export.h"
#include "PluginManager.h"
#include "Types.h"
#include "modules/Buildings.h"
#include "modules/EventManager.h"
#include "modules/Gui.h"
#include "modules/Job.h"
#include "modules/Maps.h"
#include "modules/MapCache.h"
#include "modules/Units.h"
#include "modules/World.h"
#include "df/body_part_raw_flags.h"
#include "df/building.h"
#include "df/building_type.h"
#include "df/caste_body_info.h"
#include "df/coord.h"
#include "df/creature_raw.h"
#include "df/general_ref.h"
#include "df/general_ref_building_holderst.h"
#include "df/general_ref_unit.h"
#include "df/general_ref_unit_holderst.h"
#include "df/general_ref_unit_workerst.h"
#include "df/global_objects.h"
#include "df/invasion_info.h"
#include "df/item.h"
#include "df/itemdef_weaponst.h"
#include "df/item_quality.h"
#include "df/item_weaponst.h"
#include "df/inorganic_raw.h"
#include "df/job.h"
#include "df/job_list_link.h"
#include "df/job_skill.h"
#include "df/job_type.h"
#include "df/map_block.h"
#include "df/strain_type.h"
#include "df/tile_building_occ.h"
#include "df/tile_occupancy.h"
#include "df/tiletype.h"
#include "df/tiletype_material.h"
#include "df/tiletype_shape.h"
#include "df/tiletype_shape_basic.h"
#include "df/plotinfost.h"
#include "df/unit.h"
#include "df/unit_inventory_item.h"
#include "df/world.h"
#include
#include
#include
#include
#include
#include