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Main.cpp
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111 lines (100 loc) · 4.05 KB
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#include "Window.h"
int main(int argc, char *argv[])
{
QApplication App(argc, argv);
QStringList args = QCoreApplication::arguments();
Window Main;
if (argc == 2 || argc == 3) {
if (!args[1].startsWith("-")) {
Main.Child->Mode = BOARD_FILE;
Main.CreateDock();
Main.Child->Read(args[1], (argc == 2 ? 0 : args[2].toInt()));
}
}
if (argc > 2 && Main.Child->Mode == 0) {
QString str[2], arg[2];
int color = EMPTY;
for (int i = 1; i < argc; i++) {
if (args[i] == "-black") {
color = BLACK;
}
else if (args[i] == "-white") {
color = WHITE;
}
else if (args[i] == "-size") {
if (i + 1 < argc) {
int size = args[i + 1].toInt();
Main.Child->Child.Reset(size, size);
i++;
}
}
else if (args[i] == "-komi") {
if (i + 1 < argc) {
Main.Child->Child.BOARD_KOMI = args[i + 1];
Main.Child->Child.Komi = Main.Child->Child.BOARD_KOMI.toDouble();
i++;
}
}
else if (args[i] == "-handicap") {
if (i + 1 < argc) {
Main.Child->Child.BOARD_HANDICAP = args[i + 1];
i++;
}
}
else {
if (color == BLACK) {
if (str[0].isEmpty()) str[0] = args[i];
else arg[0] = args[i];
}
else if (color == WHITE) {
if (str[1].isEmpty()) str[1] = args[i];
else arg[1] = args[i];
}
}
}
// Start //
if (color != EMPTY) {
if (!str[0].isEmpty()) {
Main.Child->Side |= BLACK; // computer black
Main.Child->Play[BLACK] = new Player(Main.Child, BLACK, Main.Child->Child.Size, Main.Child->Child.Komi);
Main.Child->Play[BLACK]->Setup(str[0], arg[0]);
}
if (!str[1].isEmpty()) {
Main.Child->Side |= WHITE; // computer white
Main.Child->Play[WHITE] = new Player(Main.Child, WHITE, Main.Child->Child.Size, Main.Child->Child.Komi);
Main.Child->Play[WHITE]->Setup(str[1], arg[1]);
}
Main.Child->Mode = BOARD_PLAY;
Main.CreateDock();
if (!Main.Child->Child.BOARD_HANDICAP.isEmpty()) {
if (Main.Child->Child.SetHandicap(Main.Child->Child.BOARD_HANDICAP.toInt())) {
Main.Child->Child.State.Turn = WHITE;
for (int i = 1; i <= Main.Child->Child.Handicap[0]; i += 2) {
if (Main.Child->Play[BLACK])
Main.Child->Play[BLACK]->Play(Main.Child->Child.Handicap[i], Main.Child->Child.Handicap[i + 1], Main.Child->Child.Size, BLACK);
if (Main.Child->Play[WHITE])
Main.Child->Play[WHITE]->Play(Main.Child->Child.Handicap[i], Main.Child->Child.Handicap[i + 1], Main.Child->Child.Size, BLACK);
}
}
else Main.Child->Child.BOARD_HANDICAP.clear();
}
if (Main.Child->Play[BLACK]) {
if (Main.Child->Child.BOARD_HANDICAP.isEmpty())
Main.Child->Play[BLACK]->Append("genmove b");
Main.Child->Play[BLACK]->Send();
}
if (Main.Child->Play[WHITE]) {
if (!Main.Child->Child.BOARD_HANDICAP.isEmpty())
Main.Child->Play[WHITE]->Append("genmove w");
Main.Child->Play[WHITE]->Send();
}
}
}
if (Main.Child->Mode == 0) {
Main.CreateDock();
}
Main.show();
Main.Child->setFocus();
Main.showMaximized();
return App.exec();
}