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README.md

Controller Component

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The Controller class provides a convenience for reading multiple GPIOs at once and mapping their state to common controller buttons. It can optionally be configured to support joystick select, as well as to convert analog joystick values into digital directional values (up/down/left/right). It can also be used for just a subset of the buttons, should you wish to do so, by providing the GPIO configuration for the unused buttons to be -1.

Example

The example shows how to use the Controller component to create various different controller interface objects, such as:

  • Digital input only controller (using the DigitalConfig) with only a couple of buttons (such as NES)
  • Analog and digital controller (with 1 joystick that has x/y axes) using the espp::OneshotAdc class with the Joystick
  • Analog controller with 2 joysticks using the espp::Ads1x15 component to read 4 analog axes over I2C.