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71 lines (63 loc) · 2.46 KB
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using System.Collections.Generic;
namespace Exodrifter.UnityPython
{
public struct UnityPythonCreationSetting
{
/// <summary>
/// Should using UnityEngine.dll in python runtime?
/// </summary>
public readonly bool IncludeUnityEngine;
/// <summary>
/// Should using UnityEditor.dll in python runtime?<br />
/// Only valid in editor.
/// </summary>
public readonly bool IncludeUnityEditorIfPossible;
/// <summary>
/// Specific namespace which will be using in python runtime.
/// </summary>
public readonly string[] CustomIncluding;
/// <summary>
/// Options in create python service.
/// </summary>
public readonly IDictionary<string, object> Options;
/// <summary>
/// Redirect python standard output stream to unity logger.
/// </summary>
public readonly bool RedirectStandardOutputStream;
/// <summary>
/// Redirect python standard error stream to unity logger.
/// </summary>
public readonly bool RedirectStandardErrorStream;
public static UnityPythonCreationSetting CreateNew(
bool includeUnityEngine = true,
bool includeUnityEditorIfPossible = false,
string[] customIncluding = null,
IDictionary<string, object> options = null,
bool redirectStandardErrorStream = true,
bool redirectStandardOutputStream = true)
{
return new UnityPythonCreationSetting(
includeUnityEngine,
includeUnityEditorIfPossible,
customIncluding,
options,
redirectStandardErrorStream,
redirectStandardOutputStream);
}
private UnityPythonCreationSetting(
bool includeUnityEngine,
bool includeUnityEditorIfPossible,
string[] customIncluding,
IDictionary<string, object> options,
bool redirectStandardErrorStream,
bool redirectStandardOutputStream)
{
IncludeUnityEngine = includeUnityEngine;
IncludeUnityEditorIfPossible = includeUnityEditorIfPossible;
CustomIncluding = customIncluding;
Options = options;
RedirectStandardErrorStream = redirectStandardErrorStream;
RedirectStandardOutputStream = redirectStandardOutputStream;
}
}
}