//! Handles world time.
use feather_core::network::packets::TimeUpdate;
use feather_server_types::{Game, Network, PlayerJoinEvent};
use fecs::World;
/// System for incrementing time each tick.
#[fecs::system]
pub fn increment_time(game: &mut Game) {
game.time.0 += 1;
}
/// Event handler for sending world time to players.
#[fecs::event_handler]
pub fn on_player_join_send_time(event: &PlayerJoinEvent, game: &Game, world: &mut World) {
let network = world.get::