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ByteCoding
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v0.5.0
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Commits on Oct 6, 2019
Release v0.5.0
caelunshun
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58eab80
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Commits on Oct 5, 2019
Don't shut down listener when accept() fails
caelunshun
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35a4e2e
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Fix position sync issues by storing last known positions (#154)
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caelunshun
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76cbd21
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Anvil world persistence (#145)
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caelunshun
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fb4222f
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Don't apply physics to players
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caelunshun
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20bf937
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Commits on Oct 4, 2019
Fix sending of entity equipment on view update
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caelunshun
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2c7656d
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Fix sending of chunks when player spawns away from spawn position
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caelunshun
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c80bd0c
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Implement timeout in worker thread
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caelunshun
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Set default gamemode setting to creative
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caelunshun
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Commits on Oct 3, 2019
Update tokio to 0.2.0-alpha.6, switch to Rust beta
caelunshun
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c20a42d
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Commits on Sep 30, 2019
Rewrite networking code to use Tokio (#42)
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caelunshun
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Commits on Sep 24, 2019
Fix Clippy warning
caelunshun
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f7041c5
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Add benchmarks for world generation
caelunshun
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85b644e
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Move server code into library, having main.rs invoke the library
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caelunshun
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2239574
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Commits on Sep 21, 2019
Create world level.dat when it doesn't exist (#141)
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aramperes
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caelunshun
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Commits on Sep 16, 2019
Fix test_basic_composition_for_column (bitvec)
aramperes
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450faf8
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Commits on Sep 15, 2019
Use BitVec::from_vec instead of bitvec! macro
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caelunshun
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Update dependencies: specs, thread_local, serde, rand, and some more
caelunshun
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a403cce
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Commits on Sep 14, 2019
Fix test_load_config (#136)
aramperes
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caelunshun
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33d1413
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Support bounding boxes for non-cubic blocks (#134)
caelunshun
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c4f16ba
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Respect server address from config file
caelunshun
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f1a2374
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Check if entity was destroyed in EntitySendSystem
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caelunshun
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Basic Overworld world generation (#120)
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caelunshun
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8187341
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Support bounding boxes for non-cubic blocks
caelunshun
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e18d934
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Temporary IO worker panic fix (see also #34)
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Merge pull request #127 from cheako/fix-der
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caelunshun
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d4e782d
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Correctly emit signed der message
cheako
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ba165d1
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Remove player distance moved check
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caelunshun
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6a4f046
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Block update propagation and falling blocks - resolves #104 (#129)
aramperes
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caelunshun
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3d1305a
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Commits on Sep 13, 2019
Use BaseEntityData in PlayerData; Move read_position and read_velocity tests
aramperes
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05b514d
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Commits on Sep 11, 2019
Load item and arrow entities from chunk save - resolves #102 (#125)
aramperes
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caelunshun
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a790c57
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Commits on Sep 9, 2019
Handle arrow shooting - resolves #101 (#121)
aramperes
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caelunshun
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02dab41
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Correct `util::protocol_velocity` - it should multiply, not divide
caelunshun
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d9f9738
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Commits on Sep 8, 2019
Set biome from generatorOptions for flat chunks
aramperes
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6b33ac5
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Send chunks closest to a player first
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caelunshun
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26ffbab
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