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TestFlowScene.cpp
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256 lines (196 loc) · 6.96 KB
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#include <nodes/FlowScene>
#include <functional>
#include <memory>
#include <utility>
#include <vector>
#include <nodes/Node>
#include <nodes/NodeDataModel>
#include <catch2/catch.hpp>
#include "ApplicationSetup.hpp"
#include "Stringify.hpp"
#include "StubNodeDataModel.hpp"
using QtNodes::Connection;
using QtNodes::DataModelRegistry;
using QtNodes::FlowScene;
using QtNodes::Node;
using QtNodes::NodeData;
using QtNodes::NodeDataModel;
using QtNodes::NodeDataType;
using QtNodes::PortIndex;
using QtNodes::PortType;
TEST_CASE("FlowScene triggers connections created or deleted", "[gui]")
{
struct MockDataModel : StubNodeDataModel
{
unsigned int nPorts(PortType) const override { return 1; }
void
inputConnectionCreated(Connection const&) override
{
inputCreatedCalledCount++;
}
void
inputConnectionDeleted(Connection const&) override
{
inputDeletedCalledCount++;
}
void
outputConnectionCreated(Connection const&) override
{
outputCreatedCalledCount++;
}
void
outputConnectionDeleted(Connection const&) override
{
outputDeletedCalledCount++;
}
int inputCreatedCalledCount = 0;
int inputDeletedCalledCount = 0;
int outputCreatedCalledCount = 0;
int outputDeletedCalledCount = 0;
void
resetCallCounts()
{
inputCreatedCalledCount = 0;
inputDeletedCalledCount = 0;
outputCreatedCalledCount = 0;
outputDeletedCalledCount = 0;
}
};
auto setup = applicationSetup();
FlowScene scene;
Node& fromNode = scene.createNode(std::make_unique<MockDataModel>());
Node& toNode = scene.createNode(std::make_unique<MockDataModel>());
Node& unrelatedNode = scene.createNode(std::make_unique<MockDataModel>());
auto& fromNgo = fromNode.nodeGraphicsObject();
auto& toNgo = toNode.nodeGraphicsObject();
auto& unrelatedNgo = unrelatedNode.nodeGraphicsObject();
fromNgo.setPos(0, 0);
toNgo.setPos(200, 20);
unrelatedNgo.setPos(-100, -100);
auto& from = dynamic_cast<MockDataModel&>(*fromNode.nodeDataModel());
auto& to = dynamic_cast<MockDataModel&>(*toNode.nodeDataModel());
auto& unrelated = dynamic_cast<MockDataModel&>(*unrelatedNode.nodeDataModel());
SECTION("creating half a connection (not finishing the connection)")
{
auto connection = scene.createConnection(PortType::Out, fromNode, 0);
CHECK(from.inputCreatedCalledCount == 0);
CHECK(from.outputCreatedCalledCount == 0);
CHECK(to.inputCreatedCalledCount == 0);
CHECK(to.outputCreatedCalledCount == 0);
CHECK(unrelated.inputCreatedCalledCount == 0);
CHECK(unrelated.outputCreatedCalledCount == 0);
scene.deleteConnection(*connection);
}
struct Creation
{
std::string name;
std::function<std::shared_ptr<Connection>()> createConnection;
};
Creation sceneCreation{"scene.createConnection",
[&] { return scene.createConnection(toNode, 0, fromNode, 0); }};
Creation partialCreation{"scene.createConnection-by partial", [&] {
auto connection = scene.createConnection(PortType::Out, fromNode, 0);
connection->setNodeToPort(toNode, PortType::In, 0);
return connection;
}};
struct Deletion
{
std::string name;
std::function<void(Connection & connection)> deleteConnection;
};
Deletion sceneDeletion{"scene.deleteConnection",
[&](Connection & c) { scene.deleteConnection(c); }};
Deletion partialDragDeletion{"scene-deleteConnectionByDraggingOff",
[&](Connection & c)
{
PortIndex portIndex = c.getPortIndex(PortType::In);
Node * node = c.getNode(PortType::In);
node->nodeState().getEntries(PortType::In)[portIndex].clear();
c.clearNode(PortType::In);
}};
SECTION("creating a connection")
{
std::vector<Creation> cases({sceneCreation, partialCreation});
for (Creation const& create : cases)
{
SECTION(create.name)
{
auto connection = create.createConnection();
CHECK(from.inputCreatedCalledCount == 0);
CHECK(from.outputCreatedCalledCount == 1);
CHECK(to.inputCreatedCalledCount == 1);
CHECK(to.outputCreatedCalledCount == 0);
CHECK(unrelated.inputCreatedCalledCount == 0);
CHECK(unrelated.outputCreatedCalledCount == 0);
scene.deleteConnection(*connection);
}
}
}
SECTION("deleting a connection")
{
std::vector<Deletion> cases({sceneDeletion, partialDragDeletion});
for (auto const& deletion : cases)
{
SECTION("deletion: " + deletion.name)
{
Connection & connection = *sceneCreation.createConnection();
from.resetCallCounts();
to.resetCallCounts();
deletion.deleteConnection(connection);
// Here the Connection reference becomes dangling
CHECK(from.inputDeletedCalledCount == 0);
CHECK(from.outputDeletedCalledCount == 1);
CHECK(to.inputDeletedCalledCount == 1);
CHECK(to.outputDeletedCalledCount == 0);
CHECK(unrelated.inputDeletedCalledCount == 0);
CHECK(unrelated.outputDeletedCalledCount == 0);
}
}
}
}
TEST_CASE("FlowScene's DataModelRegistry outlives nodes and connections", "[asan][gui]")
{
class MockDataModel : public StubNodeDataModel
{
public:
MockDataModel(int* const& incrementOnDestruction)
: incrementOnDestruction(incrementOnDestruction)
{
}
~MockDataModel()
{
(*incrementOnDestruction)++;
}
// The reference ensures that we point into the memory that would be free'd
// if the DataModelRegistry doesn't outlive this node
int* const& incrementOnDestruction;
};
struct MockDataModelCreator
{
MockDataModelCreator(int* shouldBeAliveWhenAssignedTo)
: shouldBeAliveWhenAssignedTo(shouldBeAliveWhenAssignedTo)
{
}
auto
operator()() const
{
return std::make_unique<MockDataModel>(shouldBeAliveWhenAssignedTo);
}
int* shouldBeAliveWhenAssignedTo;
};
int modelsDestroyed = 0;
// Introduce a new scope, so that modelsDestroyed will be alive even after the
// FlowScene is destroyed.
{
auto setup = applicationSetup();
auto registry = std::make_shared<DataModelRegistry>();
registry->registerModel(MockDataModelCreator(&modelsDestroyed));
modelsDestroyed = 0;
FlowScene scene(std::move(registry));
auto& node = scene.createNode(scene.registry().create("name"));
// On destruction, if this `node` outlives its MockDataModelCreator,
// (if it outlives the DataModelRegistry), then we trigger undefined
// behavior through use-after-free. ASAN will catch that.
}
CHECK(modelsDestroyed == 1);
}