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<?xml version="1.0"?>
<doc>
<assembly>
<name>FMODNet</name>
</assembly>
<members>
<member name="T:FMODNet.DSP">
<summary>
Base class used to manipulate dsp objects into the sound subsystem
</summary>
</member>
<member name="M:FMODNet.DSP.loadParameters">
<summary>
Method called when the dsps is created. This method will populated the Settings properties
</summary>
</member>
<member name="F:FMODNet.DSP.device">
<summary>
Current Sound device
</summary>
</member>
<member name="M:FMODNet.DSP.#ctor(FMODNet.SoundDevice)">
<summary>
Creates a new instance of an DSP object
</summary>
<param name="device"></param>
</member>
<member name="M:FMODNet.DSP.CreateSetting">
<summary>
Create a new DSP setting
</summary>
<returns>returns a new instance of DSPSetting object</returns>
</member>
<member name="P:FMODNet.DSP.Settings">
<summary>
List containing the available settings for specified dsp
</summary>
</member>
<member name="P:FMODNet.DSP.Name">
<summary>
The name of dsp object
</summary>
</member>
<member name="P:FMODNet.DSP.Active">
<summary>
If set to true, the dsp will be used by the output during audio execution
</summary>
</member>
<member name="P:FMODNet.DSP.Bypass">
<summary>
If set to true, the dsp will not be used to change the output's audio
</summary>
</member>
<member name="T:FMOD.RESULT">
<summary>
RESULTS from the FMOD operations
</summary>
</member>
<member name="T:FMODNet.DSPSetting">
<summary>
Class containing the setting for a dsp object
</summary>
</member>
<member name="F:FMODNet.DSPSetting.device">
<summary>
The sound device
</summary>
</member>
<member name="P:FMODNet.DSPSetting.Name">
<summary>
Name of the setting
</summary>
</member>
<member name="P:FMODNet.DSPSetting.MinValue">
<summary>
gets the minimum value for this setting
</summary>
</member>
<member name="P:FMODNet.DSPSetting.MaxValue">
<summary>
gets the maximum value for this setting
</summary>
</member>
<member name="P:FMODNet.DSPSetting.CurrentValue">
<summary>
Gets or sets the current value for this setting
</summary>
</member>
<member name="T:FMODNet.StreamSystem">
<summary>
Class used to expose stream access to FMOD
</summary>
</member>
<member name="T:FMODNet.FileSystem">
<summary>
A class that exposes basic functionality to open files in FMOD's sound system
</summary>
</member>
<member name="M:FMODNet.FileSystem.OpenCallback(System.String,System.Int32,System.UInt32@,System.IntPtr@,System.IntPtr@)">
<summary>
Method to expose Open file feature for FMOD to open file
</summary>
<param name="name">name or identifier of the file</param>
<param name="unicode">if different from zero, open file as unicode</param>
<param name="filesize">size of file to be opened</param>
<param name="handle">handle of the file</param>
<param name="userdata">user custom data</param>
<returns>RESULT that FMOD use to ensure the method was called with no errors</returns>
</member>
<member name="M:FMODNet.FileSystem.CloseCallback(System.IntPtr,System.IntPtr)">
<summary>
Method for closing file handle
</summary>
<param name="handle">file's handle</param>
<param name="userdata">user custom data</param>
<returns>RESULT that FMOD use to ensure the method was called with no errors</returns>
</member>
<member name="M:FMODNet.FileSystem.ReadCallback(System.IntPtr,System.IntPtr,System.UInt32,System.UInt32@,System.IntPtr)">
<summary>
Method for reading file data
</summary>
<param name="handle">handle of the file</param>
<param name="buffer">pointer that needs to be filled with data</param>
<param name="sizebytes">number of bytes to be read</param>
<param name="bytesread">number of bytes that the method was capable of read</param>
<param name="userdata">user custom data</param>
<returns>RESULT that FMOD use to ensure the method was called with no errors</returns>
</member>
<member name="M:FMODNet.FileSystem.SeekCallback(System.IntPtr,System.Int32,System.IntPtr)">
<summary>
Method for seek operation in the file handle
</summary>
<param name="handle">handle of the file</param>
<param name="pos">position to be seek'ed</param>
<param name="userdata">user custom data</param>
<returns>RESULT that FMOD use to ensure the method was called with no errors</returns>
</member>
<member name="M:FMODNet.FileSystem.GetHandle">
<summary>
Return a handle that identifies the current File System object
</summary>
<returns>a unique pointer identifier</returns>
</member>
<member name="M:FMODNet.FileSystem.Dispose">
<summary>
Closes all unmanaged resources and free memory
</summary>
</member>
<member name="P:FMODNet.FileSystem.FileDescriptor">
<summary>
Unique identifier for the file system
</summary>
</member>
<member name="M:FMODNet.StreamSystem.OpenCallback(System.String,System.Int32,System.UInt32@,System.IntPtr@,System.IntPtr@)">
<summary>
Method to expose Open file feature for FMOD to open file
</summary>
<param name="name">name or identifier of the file</param>
<param name="unicode">if different from zero, open file as unicode</param>
<param name="filesize">size of file to be opened</param>
<param name="handle">handle of the file</param>
<param name="userdata">user custom data</param>
<returns>RESULT that FMOD use to ensure the method was called with no errors</returns>
</member>
<member name="M:FMODNet.StreamSystem.FromStream(System.IO.Stream)">
<summary>
Create a new Stream System from a managed Stream
</summary>
<param name="str">Stream containing the audio data</param>
<returns>a new instance of StreamSystem</returns>
</member>
<member name="F:FMODNet.StreamSystem._streams">
<summary>
static resource used to fool the garbage collector and ensure that fmod will get the resource when it needs
</summary>
</member>
<member name="M:FMODNet.StreamSystem.GetHandle">
<summary>
Return a handle that identifies the current File System object
</summary>
<returns>a unique pointer identifier</returns>
</member>
<member name="M:FMODNet.StreamSystem.GetStream(System.Int32)">
<summary>
Returns a stream that corresponds to the pointer
</summary>
<param name="ptr">pointer</param>
<returns>returns a stream</returns>
</member>
<member name="M:FMODNet.StreamSystem.CloseCallback(System.IntPtr,System.IntPtr)">
<summary>
Method for closing file handle
</summary>
<param name="handle">file's handle</param>
<param name="userdata">user custom data</param>
<returns>RESULT that FMOD use to ensure the method was called with no errors</returns>
</member>
<member name="M:FMODNet.StreamSystem.SeekCallback(System.IntPtr,System.Int32,System.IntPtr)">
<summary>
Method for seek operation in the file handle
</summary>
<param name="handle">handle of the file</param>
<param name="pos">position to be seek'ed</param>
<param name="userdata">user custom data</param>
<returns>RESULT that FMOD use to ensure the method was called with no errors</returns>
</member>
<member name="M:FMODNet.StreamSystem.ReadCallback(System.IntPtr,System.IntPtr,System.UInt32,System.UInt32@,System.IntPtr)">
<summary>
Method for reading file data
</summary>
<param name="handle">handle of the file</param>
<param name="buffer">pointer that needs to be filled with data</param>
<param name="sizebytes">number of bytes to be read</param>
<param name="bytesread">number of bytes that the method was capable of read</param>
<param name="userdata">user custom data</param>
<returns>RESULT that FMOD use to ensure the method was called with no errors</returns>
</member>
<member name="M:FMODNet.StreamSystem.Dispose">
<summary>
Closes all unmanaged resources and free memory
</summary>
</member>
<member name="T:FMODNet.Action">
<summary>
</summary>
</member>
<member name="T:FMODNet.Action`1">
<summary>
</summary>
<typeparam name="T"></typeparam>
<param name="t"></param>
</member>
<member name="T:FMODNet.Func`1">
<summary>
</summary>
<typeparam name="T"></typeparam>
<returns></returns>
</member>
<member name="T:FMODNet.Func`2">
<summary>
</summary>
<typeparam name="T"></typeparam>
<typeparam name="U"></typeparam>
<param name="t"></param>
<returns></returns>
</member>
<member name="T:FMODNet.SoundDeviceConfiguration">
<summary>
Class used to configure the SoundDevice object during its initialization
</summary>
</member>
<member name="P:FMODNet.SoundDeviceConfiguration.StreamBufferSize">
<summary>
The buffer size used for read operations
</summary>
</member>
<member name="P:FMODNet.SoundDeviceConfiguration.MaximumAllowedSounds">
<summary>
Maximum number of simultaneous sound objects
</summary>
</member>
<member name="P:FMODNet.SoundDeviceConfiguration.DspBufferSize">
<summary>
Size of DSP input buffer size.
</summary>
<remarks>Setting the value to higher size tends to delay the dsp's output</remarks>
</member>
<member name="P:FMODNet.SoundDeviceConfiguration.DspBufferCount">
<summary>
Number of buffers stored ahead the playing
</summary>
</member>
<member name="P:FMODNet.SoundDeviceConfiguration.DebugMode">
<summary>
If debug mode set to true, usage statistics are printed in Trace output
</summary>
</member>
<member name="T:FMODNet.SoundDevice">
<summary>
Specifies a sound system object from wich its possible to create sound objects. Its the main object from wich everything starts
</summary>
</member>
<member name="M:FMODNet.SoundDevice.CreateSound(System.String)">
<summary>
Creates a Sound object using current filename
</summary>
<param name="filename">The file or url containing the media file</param>
<returns>returns a new Sound object</returns>
</member>
<member name="M:FMODNet.SoundDevice.CreateSound(System.IO.Stream)">
<summary>
Creates a new Sound object using current media stream
</summary>
<param name="musicStream">The Stream containing the audio data</param>
<returns>returns a new Sound object</returns>
</member>
<member name="M:FMODNet.SoundDevice.CreateSound(FMODNet.FileSystem)">
<summary>
Creates a new Sound object using the filesystem provided in the constructor
</summary>
<param name="fileSystem">The filesystem object that contains method to open, close, seek and read operations</param>
<returns>returns a new Sound object</returns>
</member>
<member name="M:FMODNet.SoundDevice.#ctor">
<summary>
Creates a new instance of Sound Device
</summary>
</member>
<member name="M:FMODNet.SoundDevice.Initialize(FMODNet.SoundDeviceConfiguration)">
<summary>
Initializes the SoundDevice object with the defined configuration
</summary>
<param name="configuration">The configuration object containing the configuration data</param>
</member>
<member name="M:FMODNet.SoundDevice.Initialize">
<summary>
Initializes the sound subsystem with the default configuration
</summary>
</member>
<member name="M:FMODNet.SoundDevice.Dispose">
<summary>
Closes the specified sound device
</summary>
</member>
<member name="M:FMODNet.SoundDevice.Queue(FMODNet.Action)">
<summary>
Queue an action that will be executed by the current's device thread
</summary>
<param name="method">Method or operation to be executed</param>
</member>
<member name="M:FMODNet.SoundDevice.Queue(FMODNet.Action{FMOD.System})">
<summary>
Queues an action that will be executed by the current's device thread
</summary>
<param name="method">Method or operation to be executed</param>
</member>
<member name="T:FMODNet.FMODException">
<summary>
Specialized Exception that raises when a FMOD give something different than FMOD.RESULT.OK
</summary>
</member>
<member name="M:FMODNet.FMODException.#ctor(System.String)">
<summary>
Initializes a new Instance of FMOException
</summary>
<param name="msg">Message containing detailed error description</param>
</member>
<member name="T:FMODNet.DSPBase">
<summary>
Base class used to create DSP objects.
</summary>
<remarks>Unlike the abstract class DSP, it provides some methods that the sound device will call eventually while the audio is playing</remarks>
</member>
<member name="M:FMODNet.DSPBase.#ctor(FMODNet.SoundDevice)">
<summary>
Passes the sound object to the base class
</summary>
<param name="device">Instance of the sound device</param>
</member>
<member name="M:FMODNet.DSPBase.OnRead(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.UInt32)">
<summary>
Reading and output manipulating callback. The sound device will call this method while the audio is playing.
The default operation is to copy the input into the output with no changes in the data.
</summary>
<param name="input">Pointer that contains the input data</param>
<param name="output">Pointer that contains the output data</param>
<param name="inChannels">Number of channels in the input</param>
<param name="outChannels">Number of channels to output</param>
<param name="length">The length (per channel) that the pointer contains</param>
<returns>returns a enum value containing the result of operation.</returns>
</member>
<member name="M:FMODNet.DSPBase.Enqueue(FMODNet.Action,System.Boolean)">
<summary>
Enqueues a new operation to be called as soon as possible
</summary>
<param name="action">The method or operation to be executed</param>
<param name="async">Set the async mode of the action. If set to false, the method will be blocked until the operation is finished the execution</param>
</member>
<member name="T:FMODNet.Sound">
<summary>
Class containing implementation for audio playback.
</summary>
</member>
<member name="M:FMODNet.Sound.AddCallback(System.UInt32,FMODNet.SoundCallback)">
<summary>
Add a new listener wich will be called when the position is reached during playback. After called it is removed from the pool
</summary>
<param name="position">Sound position in ms</param>
<param name="callback">The method to be called when the position is reached</param>
</member>
<member name="M:FMODNet.Sound.GetTagValue(System.String)">
<summary>
Returns the Tag value (using ID3 tags or wma tags)
</summary>
<param name="tagName">Tag to be read</param>
<returns>returns a string containing the tag value</returns>
</member>
<member name="M:FMODNet.Sound.GetAllTags">
<summary>
Reads the audio data and returns all tags found
</summary>
<returns>Returns a string array containing all tags found in the audio data.</returns>
</member>
<member name="M:FMODNet.Sound.Finalize">
<summary>
Stop the audio and closes all resources
</summary>
</member>
<member name="M:FMODNet.Sound.Play">
<summary>
Plays the specified audio in the sound subsystem
</summary>
</member>
<member name="M:FMODNet.Sound.Stop">
<summary>
Stops and disposes the audio data and its children
</summary>
</member>
<member name="M:FMODNet.Sound.GetDSP(System.String)">
<summary>
returns all available dsps containing the specified name
</summary>
<param name="name">Name to be used in the search</param>
<returns>returns an array containing all found dsps</returns>
</member>
<member name="M:FMODNet.Sound.AddDSP``1(``0)">
<summary>
Adds a dsp into the Dsp chain
</summary>
<param name="dsp">Dsp instance to be used</param>
</member>
<member name="M:FMODNet.Sound.RemoveDSP(FMODNet.DSP)">
<summary>
Removes and disposes specified dsp from the chain
</summary>
<param name="dsp">Dsp instance</param>
</member>
<member name="P:FMODNet.Sound.Channel">
<summary>
Gets the channel used for this sound to play the audio data.
</summary>
</member>
<member name="P:FMODNet.Sound.Length">
<summary>
Gets the audio length.
</summary>
</member>
<member name="P:FMODNet.Sound.Name">
<summary>
Gets or sets the specified name for this sound
</summary>
</member>
<member name="T:FMODNet.SoundCallback">
<summary>
Delegate used to tell when a syncpoint has reached
</summary>
<param name="sound">Current sound</param>
<param name="positionMs">Position wich the syncpoint was registered</param>
</member>
<member name="T:FMODNet.Channel">
<summary>
Represents an audio into the sound subsystem.
</summary>
</member>
<member name="P:FMODNet.Channel.Pan">
<summary>
Gets or sets the balance value for the specified channel. -1.0f represents left open and right closed. 1.0f represents right open and left close.
0.0f represents all sides open.
</summary>
</member>
<member name="P:FMODNet.Channel.Pitch">
<summary>
Gets or sets the frequency used to play the audio data
</summary>
</member>
<member name="P:FMODNet.Channel.Position">
<summary>
Gets or sets the position for the audio in ms.
</summary>
</member>
<member name="P:FMODNet.Channel.Volume">
<summary>
Gets or sets the volume for the audio
</summary>
</member>
<member name="P:FMODNet.Channel.IsPlaying">
<summary>
Gets the Playing state for the audio data.
</summary>
</member>
</members>
</doc>