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lExecutor.wlua
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executable file
·802 lines (710 loc) · 24.7 KB
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#!/usr/bin/env lua
-- ----------------------------------------------------------------------------
-- Name: lExecutor.wlua
-- Purpose: This program assists in running Lua scripts in a GUI.
-- Author: R. Pusztai
-- Modified by:
-- Created: 11/25/2008
-- License: Copyright (C) 2008 RJP Computing. All rights reserved.
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
--
-- The above copyright notice and this permission notice shall be included in
-- all copies or substantial portions of the Software.
--
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-- THE SOFTWARE.
-- ----------------------------------------------------------------------------
require( "wx" )
-- ----------------------------------------------------------------------------
-- CONSTANTS
-- ----------------------------------------------------------------------------
local APP_VERSION = "1.01"
local ID_IDCOUNTER = nil
-- ----------------------------------------------------------------------------
-- GLOBAL VARIABLES
-- ----------------------------------------------------------------------------
lExecutor = {} -- Place to store the exported lExecutor functions.
_LEXECUTOR = true -- Used so that scripts can be written to know if
-- lExecutor is running the script.
-- Ex. if not _LEXECUTOR then main() end
APP_NAME = "lExecutor" -- Use this in the calling app to overwrite the
-- windows title that is displayed.
-- ----------------------------------------------------------------------------
-- HELPER FUNCTIONS
-- ----------------------------------------------------------------------------
-- Equivalent to C's "cond ? a : b", all terms will be evaluated
local function iff( cond, a, b )
if cond then
return a
else
return b
end
end
-- Generate a unique new wxWindowID
local function NewID()
ID_IDCOUNTER = ( ID_IDCOUNTER or wx.wxID_HIGHEST ) + 1
return ID_IDCOUNTER
end
-- Setup the args table so that it is right for the script being loaded.
local function ReorganizeArgTable( filename )
-- Set the filename element to the loaded scripts filename.
arg[0] = filename
for i = 2, #arg do
arg[i - 1] = arg[i]
end
-- Clear the last entry.
-- It is not needed in the loaded script.
arg[#arg] = nil
end
-- ----------------------------------------------------------------------------
-- Class Declaration
-- ----------------------------------------------------------------------------
local lExecutorGUI =
{
-- GUI control variables
--
frame = nil, -- The wxFrame of the program
panel = nil, -- The main wxPanel child of the wxFrame
logTextCtrl = nil,
passFailStaticText = nil,
executeButton = nil,
repeatCheck = nil,
-- Initialize the wxConfig for loading/saving the preferences
--
config = nil,
-- CONTROL ID'S
--
-- File menu.
ID_FILE_OPEN = wx.wxID_OPEN,
ID_FILE_SAVE_LOG = NewID(),
ID_FILE_EXIT = wx.wxID_EXIT,
-- Help menu
ID_HELP_ABOUT = wx.wxID_ABOUT,
-- Controls
ID_EXECUTE_BUTTON = NewID(),
ID_LOG_TEXTCTRL = NewID(),
ID_PASS_FAIL_STATIC_TEXT = NewID(),
ID_REPEAT_CHECKBOX = NewID(),
}
local AppData =
{
script = nil, -- The actual loaded script.
scriptEnvironment = {}, -- The environment used by the loaded script.
startupFilename = arg[1] or nil, -- The Lua file to load and run.
filename = nil, -- The Lua file to load and run.
isScriptLoaded = false, -- Flag to use to see if a script has already been load.
lastSavePath = nil,
lastOpenPath = nil,
}
-- ----------------------------------------------------------------------------
-- EXPORTED/AVAILABLE FUNCTIONS
-- ----------------------------------------------------------------------------
function print( ... )
-- Build the text to log
local msg = ""
for _, value in ipairs( { ... } ) do
msg = msg..tostring( value ).."\t"
end
msg = msg.."\n"
lExecutorGUI.logTextCtrl:AppendText( msg )
end
local originalRequire = require
function require( moduleName )
-- Call the original require().
local mod = originalRequire( moduleName )
-- If the module is the 'Utils' replace the Prompt() function.
if "Utils" == moduleName then
mod.Prompt = lExecutor.Prompt
end
return mod
end
function lExecutor.Prompt( message )
if type( message ) ~= "string" then
error( "bad argument #1 to Prompt' (Expected string but recieved "..type( message )..")" )
end
local msgDialog = wx.wxTextEntryDialog( lExecutorGUI.frame, message )
msgDialog:ShowModal()
return msgDialog:GetValue()
end
--- Sets the pass/fail status indicator to the specified state. Use this to
-- display a pass or fail status to the user running the script.
-- This function will show the pass/fail status indicator the first time
-- it is called.
-- @param isPassed {bool} [DEF] If true then the indicator will display "PASS"
-- and the background will be green. If false, then it will display "FAIL"
-- and the background will be red.
-- @param show {bool} [DEF] If true then the indicator will display, else if false
-- it will not show. This defaults to true.
function lExecutor.SetPassFailStatus( isPassed, show )
isPassed = isPassed or false
if nil == show then
show = true
end
lExecutorGUI.panel:Freeze()
if isPassed then
lExecutorGUI.passFailStaticText:SetLabel( "PASS" )
lExecutorGUI.passFailStaticText:SetBackgroundColour( wx.wxColour( 0, 255, 0 ) )
else
lExecutorGUI.passFailStaticText:SetLabel( "FAIL" )
lExecutorGUI.passFailStaticText:SetBackgroundColour( wx.wxColour( 255, 0, 0 ) )
end
if show then
lExecutorGUI.passFailStaticText:Show()
else
lExecutorGUI.passFailStaticText:Hide()
end
lExecutorGUI.panel:Layout()
lExecutorGUI.panel:Thaw()
end
--- Clears the log
function lExecutor.ClearLog()
lExecutorGUI.logTextCtrl:Clear()
end
-- ----------------------------------------------------------------------------
-- GUI RELATED FUNCTIONS
-- ----------------------------------------------------------------------------
-- wxConfig load/save preferences functions
function lExecutorGUI.ConfigRestoreFramePosition( window, windowName )
local path = lExecutorGUI.config:GetPath()
lExecutorGUI.config:SetPath( "/"..windowName )
local _, s = lExecutorGUI.config:Read( "s", -1 )
local _, x = lExecutorGUI.config:Read( "x", 0 )
local _, y = lExecutorGUI.config:Read( "y", 0 )
local _, w = lExecutorGUI.config:Read( "w", 0 )
local _, h = lExecutorGUI.config:Read( "h", 0 )
-- Always restore the position.
local clientX, clientY, clientWidth, clientHeight
clientX, clientY, clientWidth, clientHeight = wx.wxClientDisplayRect()
if x < clientX then x = clientX end
if y < clientY then y = clientY end
if w > clientWidth then w = clientWidth end
if h > clientHeight then h = clientHeight end
window:SetSize( x, y, w, h )
-- Now check to see if it should be minimized or maximized.
if 1 == s then
window:Maximize( true )
elseif 2 == s then
window:Iconize( true )
end
lExecutorGUI.config:SetPath( path )
end
function lExecutorGUI.ConfigSaveFramePosition( window, windowName )
local path = lExecutorGUI.config:GetPath()
lExecutorGUI.config:SetPath( "/"..windowName )
local s = 0
local w, h = window:GetSizeWH()
local x, y = window:GetPositionXY()
if window:IsMaximized() then
s = 1
elseif window:IsIconized() then
s = 2
end
lExecutorGUI.config:Write( "s", s )
if s == 0 then
lExecutorGUI.config:Write( "x", x )
lExecutorGUI.config:Write( "y", y )
lExecutorGUI.config:Write( "w", w )
lExecutorGUI.config:Write( "h", h )
end
lExecutorGUI.config:SetPath( path )
end
function lExecutorGUI.ConfigRestorePaths()
local path = lExecutorGUI.config:GetPath()
lExecutorGUI.config:SetPath( "/Paths" )
local _, save = lExecutorGUI.config:Read( "Save", "" )
local _, open = lExecutorGUI.config:Read( "Open", "" )
-- Set these to AppData.
AppData.lastSavePath = save
AppData.lastOpenPath = open
lExecutorGUI.config:SetPath( path )
end
function lExecutorGUI.ConfigSavePaths()
local path = lExecutorGUI.config:GetPath()
lExecutorGUI.config:SetPath( "/Paths" )
lExecutorGUI.config:Write( "Save", AppData.lastSavePath )
lExecutorGUI.config:Write( "Open", AppData.lastOpenPath )
lExecutorGUI.config:SetPath( path )
end
-- Creates the needed wxIcon of the application xmp.
local function GetAppIcon()
local appIconXpmData =
{
"32 32 209 2",
" c None",
"! c black",
"# c #46739A",
"$ c #747575",
"% c #858585",
"& c #7F8080",
"' c #7C7D7D",
"( c #7C7C7D",
") c #797A7A",
"* c #79797A",
"+ c #7F7F80",
", c #7A7F84",
"- c #777D81",
". c #72787C",
"0 c #747A7E",
"1 c #6A7075",
"2 c #6D7378",
"3 c #737A7F",
"4 c #7C8186",
"5 c #7A7C7F",
"6 c #466885",
"7 c #60666B",
"8 c #8A8A8A",
"9 c #ADADAD",
": c #A3A3A3",
"; c #A6A6A6",
"< c #A1A1A1",
"= c #A8A8A8",
"> c #9C9C9C",
"? c #9E9E9E",
"@ c #999999",
"A c #969696",
"B c #8C8C8C",
"C c #8F8F8F",
"D c #757575",
"E c #000508",
"F c #595959",
"G c #666666",
"H c #6B6B6B",
"I c #6E6E6E",
"J c #696969",
"K c #B5B5B5",
"L c #ABABAB",
"M c #5E5E5E",
"N c #FD6A2E",
"O c #87727E",
"P c #1F1F1F",
"Q c #4C4C4C",
"R c #424242",
"S c #3D3D3D",
"T c #383838",
"U c #3B3B3B",
"V c #454545",
"W c #404040",
"X c #2E2E2E",
"Y c #545454",
"Z c #161616",
"[ c #7D7D7D",
"] c #CEDFDC",
"^ c #BDD5DA",
"_ c #B9D2D9",
"` c #B9D3DA",
"a c #B9D2DA",
"b c #B9D3D9",
"c c #B8D3D9",
"d c #B6CFD8",
"e c #B3CDD6",
"f c #B7D1D9",
"g c #B5CFD8",
"h c #B4CFD8",
"i c #B4D1DD",
"j c #AAD2E3",
"k c #C3DCDE",
"l c #080809",
"m c white",
"n c #FBFBFB",
"o c #F1F1F1",
"p c #EBEBEB",
"q c #EDEDED",
"r c #F9F9F9",
"s c #EFEFEF",
"t c #FAFAFA",
"u c #B7B7DC",
"v c #4949A5",
"w c #7979BD",
"x c #F1F1F9",
"y c #B0B0B0",
"z c #000104",
"{ c #828282",
"| c #FFFFFA",
"} c #FBFBF6",
"~ c #F1F1ED",
" ! c #FAFAF5",
"!! c #F2F2ED",
"#! c #F4F4F5",
"$! c #0E0E87",
"%! c #000080",
"&! c #8686C1",
"'! c #FFFFFD",
"(! c #FFFFF9",
")! c #F1F1EC",
"*! c #F2F2EE",
"+! c #FEFEFA",
",! c #AFAFD4",
"-! c #7474B8",
".! c #41419F",
"0! c #7474BA",
"1! c #AFAFD6",
"2! c #FEFEF9",
"3! c #E3E3ED",
"4! c #020281",
"5! c #6767B2",
"6! c #FFFFFB",
"7! c #808080",
"8! c #F7F7F3",
"9! c #DFDFEB",
":! c #4242A0",
";! c #7373B8",
"<! c #070784",
"=! c #292994",
">! c #D7D7EA",
"?! c #FFFFFE",
"@! c #7A7A7A",
"A! c #F3F3EE",
"B! c #0F0F88",
"C! c #4848A4",
"D! c #B6B6DB",
"E! c #8686C3",
"F! c #1D1D8E",
"G! c #F1F1F4",
"H! c #FCFCF7",
"I! c #000103",
"J! c #FFFFFC",
"K! c #F0F0ED",
"L! c #0B0B85",
"M! c #F1F1F8",
"N! c #7979BC",
"O! c #F4F4EF",
"P! c #FDFDF8",
"Q! c #EAEAE8",
"R! c #AFAFD5",
"S! c #1C1C8E",
"T! c #FDFDFE",
"U! c #9898CC",
"V! c #ECECE8",
"W! c #EDEDE8",
"X! c #040482",
"Y! c #8C8CC6",
"Z! c #F8F8FC",
"[! c #D6D6EB",
"]! c #282894",
"^! c #F9F9F4",
"_! c #4141A0",
"`! c #4444A2",
"a! c #2C2C96",
"b! c #313198",
"c! c #3E3E9F",
"d! c #6767B3",
"e! c #7E7EBF",
"f! c #000206",
"g! c #5757AB",
"h! c #38389C",
"i! c #3F3F9F",
"j! c #5050A8",
"k! c #4646A3",
"l! c #6868B4",
"m! c #B0B0D8",
"n! c #EDEDE9",
"o! c #9999CC",
"p! c #080884",
"q! c #5151A8",
"r! c #4949A4",
"s! c #6060B0",
"t! c #A6A6D3",
"u! c #101088",
"v! c #AFAFD7",
"w! c #737373",
"x! c #F6F6F2",
"y! c #6565B2",
"z! c #8080C0",
"{! c #0D0D86",
"|! c #7676BB",
"}! c #4F4FA7",
"~! c #6C6CB6",
" # c #707070",
"!# c #F3F3EF",
"## c #F9F9F5",
"$# c #F5F5F0",
"%# c #000205",
"&# c #F7F7F2",
"'# c #F2F2F1",
"(# c #F3F3F2",
")# c #F4F4F3",
"*# c #FAFAF9",
"+# c #FFFFF7",
",# c #ECECEC",
"-# c #F6F6F6",
".# c #010307",
"0# c #4F4F4F",
"1# c #525252",
"2# c #575757",
"3# c #010306",
"4# c #39455C",
"5# c #35383E",
"6# c #2E3035",
"7# c #292B30",
"8# c #292B2F",
"9# c #191C21",
":# c #000102",
" ",
" ",
" ",
"# $ % & ' ( ) ) ) ) * ( ' ' + , - . 0 . . 1 1 . 1 2 3 4 5 6 ",
"7 8 9 : : ; ; < = > > : : ? : : ? > ? @ A ? < A : ; > B C D E ",
"F G H H H H H H I I I I H H J J H H H J J ? K J L 9 M N O J P ",
"Q R S T T T T T T T T T T U T T T T T T T S V T W W U X U Y Z ",
"[ ] ^ _ _ ` ` a ` ` ` ` _ b _ _ a a a _ c d e f g h i j k 8 l ",
"B m m m m m m m m m m n o p q r s p t m u v w x m m m m m y z ",
"{ m m | | | | | | } ~ !| | | | | | !!#!$!%!%!&!| | '!m m L z ",
"[ m m | m m (!| )!*!| +!,!-!.!.!0!1!2!3!4!%!%!5!(!6!(!6!m = z ",
"7!m m (!(!(!| !8!| 9!:!%!%!%!%!%!%!:!9!;!<!=!>!6!?!(!m m ; z ",
"@!m ?!(!(!(!| A!| 9!B!%!%!%!%!%!C!D!E!F!9!G!H!| | (!(!m m = I! ",
"[ m m (!J!J!+!K!+!:!%!%!%!%!%!L!M!m m N!:!+!O!P!| | (!m m ; I! ",
"@!m m | (!6!Q!J!R!%!%!%!%!%!%!S!T!m m U!%!,!| V!| | | J!m ; I! ",
"@!m m (!| | W!(!-!%!X!%!%!%!%!%!Y!Z![!]!%!-!| V!| | | | m : I! ",
"D m m (!| | ^!| _!%!U!%!%!%!%!%!%!$!%!%!%!_!| ^!| | | 6!m : I! ",
"D m m (!| | *!| _!%!U!%!%!`!a!b!c!d!e!0!%!_!| *!| | | 6!m : f! ",
"D m m (!| | V!| -!%!U!%!%!g!h!i!j!k!l!m!%!-!| V!| | | 6!m < f! ",
"D m m (!| | n!| ,!%!o!p!p!q!r!s!j!t!u!v!%!,!| n!| | | 6!m < f! ",
"w!m ?!(!(!(!| x!+!:!y!z!z!{!|!C!]!}!~!g!:!+!x!| | | | 6!m < f! ",
" #m ?!6!J!J!6!!#| 9!B!%!%!%!%!%!%!%!%!B!9!| !#| | | | 6!m ? f! ",
"I m '!| (!6!6!##$#| 9!:!%!%!%!%!%!%!:!9!| $# !| | | | 6!m ? %# ",
"I m J!J!6!| | | n!8!| +!,!-!_!_!-!,!+!| &#n!| | | | | J!m > %# ",
"w!m m ?!?!?!?!m m r '#(#?!?!?!?!?!?!)#(#*#?!?!?!?!?!?!m m < f! ",
"D m m m m m m | +#6!m m ,#q -#-#q ,#m m m m m m m m m '!m ? .# ",
"0#F Y 1#1#1#1#1#1#1#Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y 1#1#1#2#Y 3# ",
"4#5#6#7#7#7#7#7#7#7#7#7#7#7#7#7#8#8#8#8#8#8#8#8#8#8#8#8#8#9#:# ",
" ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ",
" ",
" ",
" "
}
local appBitmap = wx.wxBitmap( appIconXpmData )
local appIcon = wx.wxIcon()
appIcon:CopyFromBitmap( appBitmap )
return appIcon
end
-- ----------------------------------------------------------------------------
-- EVENT HANDLERS
-- ----------------------------------------------------------------------------
-- Open menu item event handler
function lExecutorGUI.OnOpen( event )
local filename = ""
if AppData.startupFilename then
filename = AppData.startupFilename
-- Clear the startupFileName so it isn't used again.
AppData.startupFilename = nil
else
filename = wx.wxFileSelector( "Choose a Lua to open", AppData.lastOpenPath,
"", ".lua", "Lua files (*.lua;*.lexe)|*.lua;*.lexe|All files (*.*)|*.*",
wx.wxFD_FILE_MUST_EXIST )
end
if filename:len() > 0 then
-- Cleanup script and GUI.
--
-- Clear the old script.
AppData.script = nil
-- Clear the old script environment.
AppData.scriptEnvironment = {}
-- Now collect the garbage.
collectgarbage()
-- Remove the pass/fail status so the GUI starts out fresh.
lExecutorGUI.passFailStaticText:Hide()
lExecutorGUI.panel:Layout()
-- work with the file
AppData.filename = filename
-- Set the current directory to the running script.
AppData.lastOpenPath = wx.wxPathOnly( AppData.filename )
wx.wxSetWorkingDirectory( AppData.lastOpenPath )
-- Clear the log.
lExecutorGUI.logTextCtrl:Clear()
-- Setup the arg table to be right when calling the loaded script.
ReorganizeArgTable( AppData.filename )
-- Compile and load the file.
local errorMsg
AppData.script, errorMsg = loadfile( filename )
if errorMsg then
lExecutorGUI.frame:SetStatusText( "File Loaded: <empty>" )
wx.wxMessageBox( "Error during script loading.\n\n"..errorMsg, "Script Error Occured", wx.wxICON_ERROR )
return
end
-- Setup the execution environment.
setmetatable( AppData.scriptEnvironment, { __index = _G } )
setfenv( AppData.script, AppData.scriptEnvironment )
--Execute the script to initialize the script.
local ret, err = pcall( AppData.script )
if ret then
-- Update GUI to reflect the script loaded.
APP_NAME = AppData.scriptEnvironment.APP_NAME or APP_NAME
lExecutorGUI.frame:SetTitle( APP_NAME )
lExecutorGUI.frame:SetStatusText( "File Loaded: "..AppData.filename or "<empty>" )
else
lExecutorGUI.frame:SetStatusText( "File Loaded: <empty>" )
wx.wxMessageBox( "Error during script inititalization.\n\n"..err, "Script Error Occured", wx.wxICON_ERROR )
end
end
end
-- Open menu item event handler
function lExecutorGUI.OnSaveLog( event )
local filename = wx.wxFileSelector( "Choose a file to save", AppData.lastSavePath,
"", ".txt", "Log files (*.log;*.txt)|*.log;*.txt|All files (*.*)|*.*",
wx.wxFD_SAVE + wx.wxFD_OVERWRITE_PROMPT )
if filename:len() > 0 then
-- Work with the file.
lExecutorGUI.logTextCtrl:SaveFile( filename )
-- Clear the log.
lExecutorGUI.logTextCtrl:Clear()
-- Save path to AppData.
AppData.lastSavePath = wx.wxPathOnly( filename )
end
end
-- Build buttons event handler
function lExecutorGUI.OnExecuteClicked(event)
local shouldRepeat = true
print( "["..os.date().." - Execution started]" )
while shouldRepeat do
lExecutor.SetPassFailStatus( false, false ) -- hide the fail status
-- Check if there is a main() function and call that now.
if AppData.scriptEnvironment.main then
AppData.scriptEnvironment.main()
else
if AppData.script then
--Execute the script.
local ret, err = pcall( AppData.script )
if false == ret then
wx.wxMessageBox( "Error during execution of the loaded script.\n\n"..err, "Script Error Occured", wx.wxICON_ERROR )
end
else
wx.wxMessageBox( "Execution failed due to no script loaded.\n\nPlease use 'File->Open' (Ctrl+O) to open/load a script to execute.", "Script Error Occured", wx.wxICON_ERROR )
end
end
-- Update the GUI.
wx.wxYield()
shouldRepeat = lExecutorGUI.repeatCheckBox:GetValue()
end
end
-- Frame close event
function lExecutorGUI.OnClose( event )
lExecutorGUI.ConfigSavePaths()
lExecutorGUI.ConfigSaveFramePosition( lExecutorGUI.frame, "MainFrame" )
lExecutorGUI.config:delete() -- always delete the config
event:Skip()
end
-- Frame close event
function lExecutorGUI.OnExit( event )
lExecutorGUI.frame:Close( true )
end
-- About dialog event handler
function lExecutorGUI.OnAbout( event )
local info = wx.wxAboutDialogInfo()
info:SetName( APP_NAME )
info:SetVersion( APP_VERSION )
info:SetIcon( GetAppIcon() )
info:SetWebSite( "http://rjpcomputing.com" )
info:SetDescription( "This program assists in running Lua scripts in a GUI." )
info:SetCopyright( "Copyright © RJP Computing 2008" )
wx.wxAboutBox(info)
end
-- ----------------------------------------------------------------------------
-- APPLICATION ENTRY POINT
--
-- Create a function to encapulate the code, not necessary, but it makes it
-- easier to debug in some cases.
-- ----------------------------------------------------------------------------
local function __main()
lExecutorGUI.config = wx.wxFileConfig( "lExecutor", "APP")
if lExecutorGUI.config then
lExecutorGUI.config:SetRecordDefaults()
end
-- create the wxFrame window
lExecutorGUI.frame = wx.wxFrame( wx.NULL, -- no parent for toplevel windows
wx.wxID_ANY, -- don't need a wxWindow ID
APP_NAME, -- caption on the frame
wx.wxDefaultPosition, -- let system place the frame
wx.wxDefaultSize, -- set the size of the frame
wx.wxDEFAULT_FRAME_STYLE ) -- use default frame styles
-- Set the applications icon
lExecutorGUI.frame:SetIcon( GetAppIcon() )
-- create a single child window, wxWidgets will set the size to fill frame
lExecutorGUI.panel = wx.wxPanel( lExecutorGUI.frame, wx.wxID_ANY )
-- create a file menu
local fileMenu = wx.wxMenu()
fileMenu:Append( lExecutorGUI.ID_FILE_OPEN, "&Open\tCtrl+O", "Open makefile for viewing only" )
fileMenu:AppendSeparator()
fileMenu:Append( lExecutorGUI.ID_FILE_SAVE_LOG, "&Save Output\tCtrl+S", "Save output log to a text file" )
fileMenu:AppendSeparator()
fileMenu:Append( lExecutorGUI.ID_FILE_EXIT, "E&xit\tAlt+F4", "Quit the program" )
-- create a help menu
local helpMenu = wx.wxMenu()
helpMenu:Append( lExecutorGUI.ID_HELP_ABOUT, "&About\tF1", "About the "..APP_NAME.." Application")
-- create a menu bar and append the file and help menus
local menuBar = wx.wxMenuBar()
menuBar:Append( fileMenu, "&File" )
menuBar:Append( helpMenu, "&Help" )
-- attach the menu bar into the frame
lExecutorGUI.frame:SetMenuBar( menuBar )
-- create a simple status bar
lExecutorGUI.frame:CreateStatusBar( 1, wx.wxST_SIZEGRIP )
lExecutorGUI.frame:SetStatusText( "Welcome to "..APP_NAME.."." )
-- Layout all the buttons using wxSizers
local mainSizer = wx.wxBoxSizer( wx.wxVERTICAL )
lExecutorGUI.logTextCtrl = wx.wxTextCtrl( lExecutorGUI.panel, lExecutorGUI.ID_LOG_TEXTCTRL, "",
wx.wxDefaultPosition, wx.wxSize( 600,300 ), wx.wxTE_MULTILINE + wx.wxTE_DONTWRAP + wx.wxTE_READONLY )
lExecutorGUI.executeButton = wx.wxButton( lExecutorGUI.panel, lExecutorGUI.ID_EXECUTE_BUTTON, "Execute" )
lExecutorGUI.repeatCheckBox = wx.wxCheckBox( lExecutorGUI.panel, lExecutorGUI.ID_REPEAT_CHECKBOX, "Continuous" )
mainSizer:Add( lExecutorGUI.logTextCtrl, 1, wx.wxALL + wx.wxEXPAND, 5 )
lExecutorGUI.passFailStaticText = wx.wxStaticText( lExecutorGUI.panel, lExecutorGUI.ID_PASS_FAIL_STATIC_TEXT,
"FAIL", wx.wxDefaultPosition, wx.wxDefaultSize, wx.wxALIGN_CENTRE + wx.wxDOUBLE_BORDER )
lExecutorGUI.passFailStaticText:Wrap( -1 )
lExecutorGUI.passFailStaticText:SetFont( wx.wxFont( 28, 70, 90, 90, false ) )
lExecutorGUI.passFailStaticText:SetBackgroundColour( wx.wxColour( 255, 0, 0 ) )
lExecutorGUI.passFailStaticText:Hide()
mainSizer:Add( lExecutorGUI.passFailStaticText, 0, wx.wxALL + wx.wxEXPAND, 5 );
local sizer2 = wx.wxBoxSizer( wx.wxHORIZONTAL )
sizer2:Add( lExecutorGUI.executeButton, 1, wx.wxALL + wx.wxEXPAND, 5 )
sizer2:Add( lExecutorGUI.repeatCheckBox, 0, wx.wxALL + wx.wxEXPAND, 5 )
mainSizer:Add( sizer2, 0, wx.wxEXPAND, 5 )
lExecutorGUI.panel:SetSizer( mainSizer )
mainSizer:SetSizeHints( lExecutorGUI.frame )
-- Connect to the window event here.
--
lExecutorGUI.frame:Connect( wx.wxEVT_CLOSE_WINDOW, lExecutorGUI.OnClose )
-- Connect menu handlers here.
--
-- connect the selection event of the open menu item
lExecutorGUI.frame:Connect( lExecutorGUI.ID_FILE_OPEN, wx.wxEVT_COMMAND_MENU_SELECTED,
lExecutorGUI.OnOpen )
-- connect the selection event of the open menu item
lExecutorGUI.frame:Connect( lExecutorGUI.ID_FILE_SAVE_LOG, wx.wxEVT_COMMAND_MENU_SELECTED,
lExecutorGUI.OnSaveLog )
-- connect the selection event of the exit menu item
lExecutorGUI.frame:Connect( wx.wxID_EXIT, wx.wxEVT_COMMAND_MENU_SELECTED,
lExecutorGUI.OnExit )
-- connect the selection event of the about menu item
lExecutorGUI.frame:Connect( wx.wxID_ABOUT, wx.wxEVT_COMMAND_MENU_SELECTED,
lExecutorGUI.OnAbout )
-- Connect control event handlers here.
--
-- connect the build now buttons event
lExecutorGUI.frame:Connect( lExecutorGUI.ID_EXECUTE_BUTTON, wx.wxEVT_COMMAND_BUTTON_CLICKED,
lExecutorGUI.OnExecuteClicked )
-- Setup default behavior.
--
lExecutorGUI.executeButton:SetFocus()
lExecutorGUI.executeButton:SetDefault()
-- Restore the saved settings
lExecutorGUI.ConfigRestorePaths()
lExecutorGUI.ConfigRestoreFramePosition( lExecutorGUI.frame, "MainFrame" )
-- show the frame window
lExecutorGUI.frame:Show( true )
-- Ask user to specify the script to load.
lExecutorGUI.OnOpen()
-- Call wx.wxGetApp():MainLoop() last to start the wxWidgets event loop,
-- otherwise the wxLua program will exit immediately.
wx.wxGetApp():MainLoop()
end
__main()