Tags: mikemayhemdev/SlimeboundMod
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Bug fixes and Growth Punch nerf Growth Punch now starts at 6 damage but does not provide Block (which still starts at 1) until upgraded. It only gains +1 to each when used, even when upgraded. This card was just too 'swing' in terms of value, making it an instapick in Act 1 and an instant target for first upgrade, and could get into bonkers territory with the +2 upgrade (50+ damage/block for 1, seems fine...) . It probably should still be picked as early as possible, but buffing up the base damage to at least equal a Strike may make it more pickable as the floors progress. It should still be a high upgrade target, but isn't as immediately necessary, not until you really start needing it to provide Block. Fixed orbs moving when the player avatar moved. Fixed Duplicated Form causing orbs to start spawning in staggered, offset locations Fixed (???) Licking Slimes losing their purple text... really tired of this bug.
Study mechanic semi work Study cards are now all 0-cost cards. Too often, the cost to get Study online, plus the cost to play the Study cards, meant that the cards didn't get played in favor of doing things that had better synergy with your deck, especially in later acts. Making them 0-cost also gives the Study cards greater synergy with 0-cost recursion, and makes 'Quick Study' not drop a card into your hand you can't play, which I've seen new players regularly do. This required a lot of balance changes that will likely still be ongoing: Quick Study - Now gives 2 Spire Boss cards when upgraded instead of reducing HP loss. Study the Spire - Energy cost reduced to 1. Once again lasts for 4 turns. Tiny Bowler Hat now reduces the cost of the generated Study the Spire card to 0. ALL Study cards are no longer Ethereal. They still Exhaust. Ca-Caw - When upgraded, gives an immediate 1 Strength instead of increasing Ritual to 2. Charge-Up - Block reduced, doesn't give an extra Strength when upgraded. Collect - Block reduced, doesn't give an extra Strength when upgraded. Dark Void - Damage reduced. Donu's Power / Deca's Protection - Doesn't give Artifact unless upgraded. Defensive Stance - Block and Metallicize reduced, only increases Block upgraded. Defensive Mode - Block and Thorns reduced, only increases Block upgraded. Divider - Damage reduced. Renamed to "Hexaburn" since it has no HP interactions. Face Slap - Damage reduced. Flail - Damage reduced. Doesn't give extra Artifact when upgraded. Guardian Whirl - Damage reduced. Head Slam - Damage reduced. Hyper Beam - Damage reduced. Renamed to "Slime Beam" since... it's not quite so Hyper any more. Last Stand - Gives 1 Strength, and an extra 2 (3 upgraded) if below 50% HP. Poly Beam - Damage reduced. Sear - Damage and Burn reduced. Doesn't upgrade Burn amount when upgraded. Time Ripple - Block reduced. You Are Mine - Weak/Vuln dropped to 2, 3 upgraded
Venom Tackle to 1 Venom Tackle now costs 1 energy, deals 7 (*9) damage, 3 damage to you, and applies 4 (*6) Poison. Tackles needed more variety than having only Combo Tackle be a 1-cost. Fixed Vicious Tackle not having the Tackle tag, so it couldn't spawn through Goop Tackle.
Tackle buffs, Firm Fortitude buff, some text bugfixes. Chomp's Tackle-increasing debuff buffed up to 4 (*6). The attack now hits for 4 (*6) damage twice, making it one of two multi-hit attacks in the Slimebound's kit. Slimed increases all hits of a given attack by the Slimed amount, so multi-hits have been very limited in the pool. This change to Chomp makes it a good draft for both a Tackle-oriented deck and a heavy Slimed output deck. Chomp's visual effect is now green, and the sound effect has been replaced with a chomp instead of a blunt hit. Roll Through now hits ALL enemies for 4 (6 upgraded) and increases Tackle damage to targets hit by 2 (3 upgraded) - the same debuff effect as Chomp, but to a lesser degree. This should give a little bit of AoE support, albeit it at a low damage, to Slimebound, and help out a more dedicated Tackle build, since the effect is essentially permanent. Flame Tackle no longer gives Strength and no longer exhausts, but does increase the damage of all Tackles by 3 (4 upgraded), for the rest of the combat (Tackle-Strength!). This will help make Tackle builds more draftable with a potent Uncommon, and I am satisfied with leaving Grow as the only non-Study Strength/Dex provider in the kit. Firm Fortitude (now named "Feel Our Pain") now not only prevents HP loss on your turn, but also redirects that HP loss to a random enemy. Very slight buff to the power considering you usually lose HP in small increments, but it might be a little more satisfying of a draft. Also has fun interactions with things like Constricted or Regret. With now very few Strength sources, Torch Head slimes (from Study cards) gain damage whenever you play a Power rather than scaling off of Strength. Renamed Sliming Slimes to Licking Slimes - hearing someone say Slimed from the Sliming Slimes was too much. These were named plainly to clearly communicate what they do, but the purple color palette and the new debuff text number below them I think is enough to communicate these days. Licks all apply Slimed, this slime Licks people... makes sense to me! Renamed Poisoning Slimes to Acid Slimes. Might as well go full ham on the renaming, and this one's thematic since there are actual Acid Slimes in STS. Changed Mass Feed's wording to clarify it triggers max HP gain for each enemy killed by it. Changed text on Quick Study / Study the Spire to not use the word 'powerful', clashing with the Mystic mod, and instead added a new keyword "Spire Boss" that also describes more about the cards you will receive. "My Own Minion" relic renamed to "Goop Dweller". Goop Dweller can no longer appear in the standard relic pool - it can only be acquired through the World of Goop event. A new event modifier to a vanilla event has been added. It's even better than the World of Goop one. I spent way too much time on this. Commented out some old deprecated keywords. Fixed Spiky Outer Goop only keywording 'plated', not the full 'plated armor'. Fixed Cultist Slimes' (Study card) stick attachments hanging around in the 1st slime slot if they got absorbed, not getting cleaned up. Fixed Defensive Stance (Study) stating Ethereal twice.
Bugfix, power bar moved again Buff/debuff bar has been moved back to its original position beneath the character, but will wrap to a new line every 9 buffs/debuffs to prevent them bleeding into the slime minions' area. The energy sphere has been moved slightly down to make room for a potential 3rd line of buffs/debuffs. Bugfix - Protect the Boss can no longer be triggered by your own Tackles. Bugfix - Living Wall will no longer be triggered by your own Tackles. Bugfix? - Maybe fixed Sliming Slimes sometimes losing their purple Slimed number. Inconsistent repro with this one, went whole runs without it happening, so may still be bugged. Changed Acid Tongue's power icon to not have a thick black outline, inconsistent with other power icons.
Bugfix, power bar moved again Buff/debuff bar has been moved back to its original position beneath the character, but will wrap to a new line every 9 buffs/debuffs to prevent them bleeding into the slime minions' area. The energy sphere has been moved slightly down to make room for a potential 3rd line of buffs/debuffs. Bugfix - Protect the Boss can no longer be triggered by your own Tackles. Bugfix - Living Wall will no longer be triggered by your own Tackles. Bugfix? - Maybe fixed Sliming Slimes sometimes losing their purple Slimed number. Inconsistent repro with this one, went whole runs without it happening, so may still be bugged. Changed Acid Tongue's power icon to not have a thick black outline, inconsistent with other power icons.
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