#include "socketutil.h"
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
int SocketUtil::createServerSocket(char* port)
{
struct addrinfo hints;
struct addrinfo *result, *rp;
int s, sfd;
memset (&hints, 0, sizeof (struct addrinfo));
hints.ai_family = AF_UNSPEC; /* Return IPv4 and IPv6 choices */
hints.ai_socktype = SOCK_STREAM; /* We want a TCP socket */
hints.ai_flags = AI_PASSIVE; /* All interfaces */
s = getaddrinfo (NULL, port, &hints, &result);
if (s != 0)
{
// fprintf (stderr, "getaddrinfo: %s\n", gai_strerror (s));
return -1;
}
for (rp = result; rp != NULL; rp = rp->ai_next)
{
sfd = socket (rp->ai_family, rp->ai_socktype, rp->ai_protocol);
if (sfd == -1)
continue;
s = bind (sfd, rp->ai_addr, rp->ai_addrlen);
if (s == 0)
{
/* We managed to bind successfully! */
break;
}
close (sfd);
}
if (rp == NULL)
{
fprintf (stderr, "Could not bind\n");
return -1;
}
freeaddrinfo (result);
return sfd;
}
int SocketUtil::setNonBlocking(int sfd)
{
int flags, s;
flags = fcntl (sfd, F_GETFL, 0);
if (flags == -1)
{
perror ("fcntl");
return -1;
}
flags |= O_NONBLOCK;
s = fcntl (sfd, F_SETFL, flags);
if (s == -1)
{
perror ("fcntl");
return -1;
}
return 0;
}