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29thnight/README.md

👋 Hi, I'm Park Young Ung

Game / Graphics Programmer from South Korea 🇰🇷
C++ · DirectX 11 · WinAPI · Custom Engine & Tools

🎮 I like building my own tools first, then using them to make games.


🧠 What I Focus On

  • ⚙️ In-house C++ Game Engine Architecture
  • 🧵 Multi-threaded Rendering & performance optimization
  • 🛠 Editor & Tooling (ImGui, Reflection, Serialization)
  • 🧪 Engine experiments: memory allocators, packaging systems, render pipelines

Pinned repositories showcase my primary engine and tool projects.


🛠 Tech Stack

  • Languages: C++20, C#
  • Graphics API / Engine: DirectX 11 (HLSL), Unity, Unreal
  • Tools & Workflow: Visual Studio, Git, GitHub
  • Libraries / Middleware: ImGui, YAML-CPP, FMOD, LZ4, WinAPI

🎯 Interests

  • Game Engine Architecture (Reflection, Serialization)
  • Multi-threaded Rendering & GPU / CPU Parallelism
  • Memory Management & Custom Allocators
  • Editor Automation & Tool Pipelines
  • LLM-assisted Engine / Tool Development Workflows

Pinned Loading

  1. CreatorEngine CreatorEngine Public

    게임인제원 6기 : Project 아시스 길들이기의 Dx11 자체엔진 및 에디터

    C++ 1 1

  2. joker1092/BongSuRabbit joker1092/BongSuRabbit Public

    BongSuRabbit

    C++

  3. MusketFire MusketFire Public

    게임인제원 6기 1학년 1Q 미니프로젝트 (GDI 렌더) SVN 정리본

    C++

  4. Song-of-Savior Song-of-Savior Public

    게임인제원 6기 : 1학년 2Q D2D 프로젝트 엔진 및 클라이언트

    C++ 1

  5. Kori_the_Spritail_Unity Kori_the_Spritail_Unity Public

    Kori the Spritail : Unity - for Switch

    C# 4

  6. PrSM PrSM Public

    PrSM language toolkit for Unity: compiler, Unity package, and VS Code extension.

    Rust