Game / Graphics Programmer from South Korea 🇰🇷
C++ · DirectX 11 · WinAPI · Custom Engine & Tools
🎮 I like building my own tools first, then using them to make games.
- ⚙️ In-house C++ Game Engine Architecture
- 🧵 Multi-threaded Rendering & performance optimization
- 🛠 Editor & Tooling (ImGui, Reflection, Serialization)
- 🧪 Engine experiments: memory allocators, packaging systems, render pipelines
Pinned repositories showcase my primary engine and tool projects.
- Languages: C++20, C#
- Graphics API / Engine: DirectX 11 (HLSL), Unity, Unreal
- Tools & Workflow: Visual Studio, Git, GitHub
- Libraries / Middleware: ImGui, YAML-CPP, FMOD, LZ4, WinAPI
- Game Engine Architecture (Reflection, Serialization)
- Multi-threaded Rendering & GPU / CPU Parallelism
- Memory Management & Custom Allocators
- Editor Automation & Tool Pipelines
- LLM-assisted Engine / Tool Development Workflows



