std::ranges::generate
From cppreference.com
| Defined in header <algorithm>
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| Call signature |
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template< std::input_or_output_iterator O, std::sentinel_for<O> S, std::copy_constructible F > requires std::invocable<F&> && std::indirectly_writable<O, std::invoke_result_t<F&>> constexpr O generate( O first, S last, F gen ); |
(1) | (since C++20) |
template< class R, std::copy_constructible F > requires std::invocable<F&> && ranges::output_range<R, std::invoke_result_t<F&>> constexpr ranges::borrowed_iterator_t<R> generate( R&& r, F gen ); |
(2) | (since C++20) |
1) Assigns the result of successive invocations of the function object
gen to each element in the range [first, last).2) Same as (1), but uses
r as the range, as if using ranges::begin(r) as first and ranges::end(r) as last.The function-like entities described on this page are algorithm function objects (informally known as niebloids), that is:
- Explicit template argument lists cannot be specified when calling any of them.
- None of them are visible to argument-dependent lookup.
- When any of them are found by normal unqualified lookup as the name to the left of the function-call operator, argument-dependent lookup is inhibited.
Parameters
| first, last | - | the iterator-sentinel pair defining the range of elements to modify |
| r | - | the range of elements to modify |
| gen | - | the generator function object |
Return value
An output iterator that compares equal to last.
Complexity
Exactly ranges::distance(first, last) invocations of gen() and assignments.
Possible implementation
struct generate_fn
{
template<std::input_or_output_iterator O, std::sentinel_for<O> S,
std::copy_constructible F>
requires std::invocable<F&> && std::indirectly_writable<O, std::invoke_result_t<F&>>
constexpr O operator()(O first, S last, F gen) const
{
for (; first != last; *first = std::invoke(gen), ++first)
{}
return first;
}
template<class R, std::copy_constructible F>
requires std::invocable<F&> && ranges::output_range<R, std::invoke_result_t<F&>>
constexpr ranges::borrowed_iterator_t<R> operator()(R&& r, F gen) const
{
return (*this)(ranges::begin(r), ranges::end(r), std::move(gen));
}
};
inline constexpr generate_fn generate {};
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Example
Run this code
#include <algorithm>
#include <array>
#include <iostream>
#include <random>
#include <string_view>
auto dice()
{
static std::uniform_int_distribution<int> distr{1, 6};
static std::random_device device;
static std::mt19937 engine {device()};
return distr(engine);
}
void iota(auto& r, int init)
{
std::ranges::generate(r, [init] mutable { return init++; });
}
void print(std::string_view comment, const auto& v)
{
for (std::cout << comment; int i : v)
std::cout << i << ' ';
std::cout << '\n';
}
int main()
{
std::array<int, 8> v;
std::ranges::generate(v.begin(), v.end(), dice);
print("dice: ", v);
std::ranges::generate(v, dice);
print("dice: ", v);
iota(v, 1);
print("iota: ", v);
}
Possible output:
dice: 4 3 1 6 6 4 5 5
dice: 4 2 5 3 6 2 6 2
iota: 1 2 3 4 5 6 7 8
See also
(C++20) |
saves the result of N applications of a function (algorithm function object) |
(C++20) |
assigns a range of elements a certain value (algorithm function object) |
(C++20) |
assigns a value to a number of elements (algorithm function object) |
(C++20) |
applies a function to a range of elements (algorithm function object) |
(C++26) |
fills a range with random numbers from a uniform random bit generator (algorithm function object) |
| assigns the results of successive function calls to every element in a range (function template) |