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V26.1
  • PatternFill Methods

    A fill that paints an area with a repeating tiling pattern.
    Name Description
    Clone() Creates a deep copy of this pattern fill.
    CreateAxialShading(ColorSpace, PointF, PointF, IList<CustomFunction>, Range, Boolean, Boolean, Nullable<RectangleF>, Boolean, PdfColor, DXMatrix, Nullable<Double>) static Creates an axial (linear) shading fill that transitions colors along a line between two points. Inherited from Fill.
    CreateCoonsPatchMeshShading(ColorSpace, IEnumerable<CoonsShadingPatch>, Nullable<RectangleF>, Boolean, PdfColor, DXMatrix, Nullable<Double>) static Creates a Coons patch mesh shading fill. Inherited from Fill.
    CreateFreeFormGouraudMeshShading(ColorSpace, IEnumerable<ShadingTriangle>, Nullable<RectangleF>, Boolean, PdfColor, DXMatrix, Nullable<Double>) static Creates a free-form Gouraud-shaded triangle mesh fill. Inherited from Fill.
    CreateFunctionBasedShading(ColorSpace, IList<CustomFunction>, Range, Range, Nullable<RectangleF>, Boolean, PdfColor, DXMatrix, Nullable<Double>) static Creates a function-based shading fill that computes colors from mathematical functions. Inherited from Fill.
    CreateLatticeFormGouraudMeshShading(ColorSpace, IEnumerable<ShadingTriangle>, Int32, Nullable<RectangleF>, Boolean, PdfColor, DXMatrix, Nullable<Double>) static Creates a lattice-form Gouraud-shaded triangle mesh fill. Inherited from Fill.
    CreatePattern(PatternTemplate, ColorSpace, PdfColor, Nullable<Double>) static Creates a pattern fill based on the specified tiling pattern template. Inherited from Fill.
    CreateRadialShading(ColorSpace, PointF, Double, PointF, Double, IList<CustomFunction>, Range, Boolean, Boolean, Nullable<RectangleF>, Boolean, PdfColor, DXMatrix, Nullable<Double>) static Creates a radial shading fill that transitions colors between two circles. Inherited from Fill.
    CreateSolid(ColorSpace, PdfColor, Nullable<Double>) static Creates a solid fill with the specified color space and color. Inherited from Fill.
    CreateSolid(PdfColor, Nullable<Double>) static Creates a solid fill with the specified color. The color space is inferred from the color components. Inherited from Fill.
    CreateTensorProductPatchMeshShading(ColorSpace, IEnumerable<TensorProductShadingPatch>, Nullable<RectangleF>, Boolean, PdfColor, DXMatrix, Nullable<Double>) static Creates a tensor-product patch mesh shading fill. Inherited from Fill.
    Equals(Object, Object) static Determines whether the specified object instances are considered equal. Inherited from Object.
    Equals(Object) Determines whether the specified object is equal to the current object. Inherited from Object.
    GetHashCode() Serves as the default hash function. Inherited from Object.
    GetType() Gets the Type of the current instance. Inherited from Object.
    MemberwiseClone() protected Creates a shallow copy of the current Object. Inherited from Object.
    ReferenceEquals(Object, Object) static Determines whether the specified Object instances are the same instance. Inherited from Object.
    ToString() Returns a string that represents the current object. Inherited from Object.
    See Also